Fun and Games in the Year 2002: Writing for the Gaming Industry
by Melissa Brewer
Several months ago, I worked on an interesting project for a client
looking to break into writing music for the video game industry. As
the project progressed, I found myself fascinated with the art of
interactive entertainment, and began to take "side notes" on what it
takes to write for the gaming industry. I made a host of wonderful
contacts and learned a great deal about how tough --- and rewarding --
it can be to become a part of the development of some of the most
mainstream and high-tech forms of entertainment today. (One out of
every three American households has a video game system and the
fastest growing market for video games is in Europe. ) There are
also many opportunities for freelancers to "break in" to the gaming
industry through other publishing venues.
Honing Your Skills: What It Takes to Make It
A common misconception about working within the video game industry
is that workers are usually young, immature, and inexperienced. While
this may have been true in the early days of Nintendo, the
technology, interactivity, and the average age of "gamers" (the
people that play the games) have matured at an incredible rate. The
Playstation 2 has a host of games that are rated "M" for mature; the
target demographic for these games are men -- and women -- over the
age of 17. As gamers age, the complexity of both the plot and the
theatric elements tend to resemble short skits along the lines
of "Godfather," leaving the days of Super Mario Brothers long lost in
the dust.
One skill that is crucial (besides writing ability) to success in the
game industry is passion and familiarity.
If you don't enjoy games or are unfamiliar with the latest technology,
then you'll find the gaming world confusing and unfriendly.
If you want to learn more about video games, buy or rent
a console and a few game magazines. Don't try to break into this
industry if you're simply looking for work; most video game writers
take the jobs , first and foremost, because they enjoy the work. A
beginner's pay is, at best, enough to pay some bills. The "real
money" comes with success and hard work , i.e. LATER!
Fantasy writers, science fiction writers, and scriptwriters all have
an advantage in the gaming industry. Writers play many different
roles in video game development, including:
- Plot, Setting, and Character Development: Writers typically write
the setting, character sketches, and general plot based on the game
developer's idea. Many science fiction and fantasy writers have found
success in video game development because of their ability to create
new and complex worlds. Every word in the development of games should
be chosen carefully and specifically. In-depth description is crucial
for game designers -- writers need to be able to describe every
element to allow the graphic designers be able to portray them
accurately. In addition, the game manual should be able to guide the
reader through the "How -to's" as well as the plot. The manual
typically is created by the initial development writer.
- Storyboards and Scripts: Depending on the game type, most
have "cinematic" sequences that move the game along as the player
progresses. ?A typical storyboard includes a rough sketch of each
screen or level (done by the graphics department).?. (How will they
look, act, move, and sound?? What, if any, interaction will each
character have with other characters in the world?)?A brief
explanation of every action should appear on each panel of the
storyboard.
If this all sounds like Greek to you, you can find out more about the
video game-making process at:
www.howstuffworks.com.
For how-to's on writing storyboards and scripts for games, an
absolutely essential resource is Paul Garrand`s Writing for
Multimedia and the Web, available at bookstores, and of course,
Amazon.com.
Getting Started, Getting Connected
Most game writers don't simply "jump into" the field without industry
experience. Many of them start out as fans that write ABOUT the game
industry. You'll want to network as much as possible with the game
development field -- you can do this by finding out about trade shows
and association meetings. "I cannot stress how important it is to go
to these and network! Bring samples of your work and collect as many
business cards as possible!" says Sarah Stocker, a full-time writer
for Stormfront Studios. Be sure to follow up with work samples and
thank you letters. She also notes that smaller publishing houses are
more receptive to newcomers; it is important to keep in touch.
(www.Gamasutra.com is a resource that lists trade events)
Many writers start "small" in their quest for work, usually by
writing articles and reviews for gaming-related publications. Most
game magazines hire freelancers for reviews of games and expect
thoughtful, knowledgeable reviews. Normally reviewers are asked to
send in a sample game review. You should treat video game magazines
as you would any other magazine; get a copy and study what they
publish! (Did I mention that video game reviewers normally get scores
of FREE games -- they make great presents!)
Video game reviews normally take up at least one page. (If the game
is good, if not, then reviewers don`t bother!) and include:
Game Name, System, Developer and Publisher, Release Date, Age Rating
(ESRB, RASC, SEGA)Overview, Plusses , Minuses, Graphics, Play
Control, Game Design, Satisfaction, Challenge qoutient, Sound,
Originality, Replay Value, Overall review score
You can find writer's guidelines through Writer's Digest or by
performing web searches for "Video Game Magazines". (Web searches
are more up-to-date and will yield better results!)
Many writers also break into video game writing through writing game
guides and RPG books. (Remember Dungeons and Dragons?) Burning Void
has an excellent page about writing for role playing game markets and
many resources to help writers find a niche in the RPG Industry.
What it's Like to Freelance Write for the RPG Industry
www.burningvoid.com.
Getting the Job
Many small video game publishers and PC game publishers actually post
their writer's guidelines on their website and typically require a
sample script with character development. (Usually 8-15 pages long --
by the time you get to this point, you'll want to be sure you're
serious. A well-crafted script reads like a story and the characters
are easy to visualize.) While small game publishers are more open to
newcomers, they also tend to be unable to pay up-front -- which
means royalties, or a lack thereof, for writers. Of course, the
experience is valuable, and you'll have a game to pass on to your
nieces and nephews with your name in the credits! You'll also have
something to put on your resume when you apply for a writing job at
a "big" game development company.
Competition is stiff, but with experience often comes success, and
you can have a lot of fun along the way if you decide to give it a
try!
Here are a few places that post video game writing jobs regularly:
Help Wanted at Game Developers. net -
www.gamedev.net
Game Jobs -
www.gamejobs.com
Database of Game Development Companies (US & UK) -
www.dperry.com
Add yourself to the RPG Industry Directory -
www.rpg.net
Good luck and good game -writing! Many thanks to Sarah Stocker of
Stormfront Studios and the PR Department at Sony of North America for
their help with this article.
******************************************************************
About the Writer: Melissa Brewer is a freelance writer
specializing in online content. She writes articles, tutorials,
and online training materials for corporate and small business clients. Email: mysmy@home.com.
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